Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Various Authors September 16, 2024 Books, Computers & Technology, Databases & Big Data 979-8339372837
Buy Now

About This Book

In an age where data is growing exponentially and performance demands are ever-increasing, parallel computing has become essential. From rendering graphics in real-time to simulating complex physical systems and training deep learning models, the ability to perform computations across hundreds or thousands of cores simultaneously has transformed the way we approach large-scale problems. With the rise of WebGPU and its native shading language, WGSL (WebGPU Shading Language), the potential to harness the power of modern GPUs is no longer limited to desktop or server-based applications. Now, it is accessible directly through the browser, ushering in a new era of web-based high-performance computing. This book on computing is written to guide you through the exciting and rapidly evolving landscape of parallel GPU computing. Whether you are a developer seeking to optimize your applications, a researcher looking to accelerate simulations, or a student eager to learn about cutting-edge technology, this book will provide a solid foundation for leveraging the immense computational power of the GPU using WebGPU and WGSL. The choice of WebGPU as the focus is deliberate. Unlike legacy APIs, WebGPU is designed for modern workloads and offers cross-platform support across browsers. WGSL, as a shading language tailored for WebGPU, provides an elegant and intuitive syntax for both compute and graphics programming, making it a natural choice for those looking to build high-performance web applications. By using these tools, developers can now build complex compute shaders that run directly in the browser, without the need for plugins or native apps. Throughout this book, you will embark on a journey from understanding the basics of GPU architecture and parallel computing to writing advanced compute shaders for large-scale simulations, real-time rendering, and even machine learning. The content has been carefully structured to build your knowledge step by step, combining theoretical insights with practical, hands-on examples. You'll learn not just how to write compute shaders, but also how to optimize them for performance, ensuring that you can fully unlock the potential of the GPU. At the heart of this text is the goal of demystifying parallel computing and making it accessible to a broader audience. WebGPU and WGSL provide an unprecedented opportunity to democratize high-performance computing, bringing it from specialized environments into everyday use on the web. By mastering these tools, you will not only be able to tackle today's challenges but also be prepared to meet the demands of tomorrow.

Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.

Key Features

  • Comprehensive coverage of Books concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials and exercises
  • Written by industry experts
  • Companion website with additional resources

Book Statistics

Rating: 3.9
Reviews: 116
Pages: 744
Language: English
Sales Rank: #940
Popularity: 71%

Related News

These air fried pickles are so good they’ve converted even non-pickle-eaters into fans

If you're usually the one picking the pickles out of your burger, thes...

Read More
I welcomed this Blueair for extra-large rooms into my home, and it’s the most attractive air purifier I’ve ever seen

I’ve been testing the most attractive large-room air purifier you ca...

Read More

Gallery

Customer Reviews

Morgan Williams
Morgan Williams
Product Manager at CodeStudio
Oh wow, where do I start with this book on programming? Refreshing. I loved how it mixed serious insight with friendly storytelling. It somehow made me laugh and think at the same time. The tone was super inviting without dumbing things down. Each chapter felt like chatting with a really smart friend. Big thumbs up from me!
Tatum Lopez
Tatum Lopez
Product Manager at Stanford University
A beautiful dive into the world of wgsl. Deeply moving. I couldn’t stop reading once I started. Each chapter was a revelation. It made me reflect on so many aspects of my life. A story that touched my heart and opened my mind.
Skyler Young
Skyler Young
Machine Learning Engineer at NLP Dynamics
This book changed my perspective on compute. Deeply moving. This is the kind of book that stays with you long after finishing. Each chapter was a revelation. I couldn’t stop reading once I started. I’ve already recommended it to my entire friend group.
See All Reviews (780)

Community Discussions

Alex Carter
Alex Carter
September 19, 2025
This book is life-changing! I especially loved the part about the real-world applications.
Reply
Riley Scott
Riley Scott
October 5, 2025
This book is fantastic! I especially loved the part about the author's insights.
Reply
Avery Wright
Avery Wright
October 16, 2025
This book is a must-read! I especially loved the part about the real-world applications.
Reply
Avery Smith
Avery Smith
October 9, 2025
This book is life-changing! I especially loved the part about the clear explanations.
Reply

Get Your Copy Today

Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
4.7 (1247 reviews)
Buy Now on Amazon

Book Details

  • Publisher: Independently published
  • Publication Date: September 16, 2024
  • Language: English
  • ISBN-10: 979-833937
  • ISBN-13: 979-8339372837
  • Pages: 659
  • Dimensions: 6 x 7.1 x 7.4 inches
  • Weight: 3.8 pounds