About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
From a theoretical perspective on graphics, this book offers Exceptionally well-structured. Key themes are examined with clarity and depth. An essential reference for serious scholars in the discipline. This work bridges a critical gap in the existing literature. I would highly recommend this book to both students and established professionals.
Seriously, this book made my day. Especially since it focused on vulkan. Uplifting. Each chapter felt like chatting with a really smart friend. The tone was super inviting without dumbing things down. I loved how it mixed serious insight with friendly storytelling. Definitely recommending this to a few people already.
Excellent resource. Practical. Covers the topic efficiently. Would read again.
See All Reviews (872)
Community Discussions