About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
Highly recommended. Helpful. Exactly what I was looking for. Delivered as promised. 5 stars!
From a theoretical perspective on vulkan, this book offers Rigorously argued. Key themes are examined with clarity and depth. Methodology is sound and consistently applied. I would highly recommend this book to both students and established professionals.
So I picked up this book about graphics, and…Not too heavy. The writer doesn’t overdo it—just solid points and good flow. The vibe is relaxed but still makes you think. I’d grab another book by this author.
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