About This Book
Unleash the full potential of shader programming. Learn to write high-performance, portable shaders for graphics and compute across OpenGL, Vulkan, Metal, DirectX, and WebGPU.
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
So I picked up this book about GLSL, and…Pretty fun. The writer doesn’t overdo it—just solid points and good flow. The vibe is relaxed but still makes you think. Honestly, I’d bring this on a weekend trip. It’s one of those reads you can chill with. Good one to keep around when you want something casual.
This book changed my perspective on Vulkan. Incredible. This is the kind of book that stays with you long after finishing. A story that touched my heart and opened my mind.
As a researcher in the field of WebGPU, I found this work to be Comprehensive. An essential reference for serious scholars in the discipline. The author demonstrates a profound understanding of the subject matter. Methodology is sound and consistently applied. I would highly recommend this book to both students and established professionals.
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