About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
From a theoretical perspective on graphics, this book offers Exceptionally well-structured. An essential reference for serious scholars in the discipline. Methodology is sound and consistently applied. This work bridges a critical gap in the existing literature. Scholars in the field will find this an indispensable text.
Not gonna lie, I was pretty curious about graphics, so I gave this a shot. Laid-back. Honestly, I’d bring this on a weekend trip. Good one to keep around when you want something casual.
As a researcher in the field of graphics, I found this work to be Meticulously researched. The author demonstrates a profound understanding of the subject matter. An essential reference for serious scholars in the discipline. This work bridges a critical gap in the existing literature. I would highly recommend this book to both students and established professionals.
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